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Old 11-02-2010, 03:58 PM
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Default Battle of the Immortals Posts Up Shadow Manor Walkthrough

Battle of the Immorals Releases a Walkthrough to prepare players for its newest dungeon: Shadow Manor.



The Shadow Manor is a new dungeon set to release alongside of the massive 1.8 update due for BoI in November. This dungeon is dangerous and complicated, so check out this walkthrough and get prepared!

To enter the Shadow Manor, form a party and visit Karloff in Atlantis Square. Karloff is located in the northern building on this map. The party leader must then select which mode they want to enter, either normal or elite.



After entering the instance, you'll find yourself in a dark, gloomy outdoors environment. Move forward with your group, and kill the wandering monsters standing in your way. You'll quickly find that the front door to the Shadow Manor is locked, though!



Abandon the front door, and continue on in the same direction you were going previously, clearing out the monsters along the way. You'll soon find a level that will grant you access to the underground tunnels beneath the manor.



Once in the tunnels, figh your way towards the Dungeon. Once inside the Dungeon, you'll find a chained up Werewolf. To continue on, you'll have to free him, so have the party leader approach and interact with the Werewolf. You'll have several waves of guards to fight that are trying to stop you, so be prepared! Several traps in the area will also ignite, and you really don't want to get caught in them.



Fighting off the waves of enemies will allow the Werewolf to free himself. As it turns out, the Werewolf was a transformed Priest! This priest offers to help you in your mission, so protect him as he moves towards his lab further down the hallway.



Once the Priest makes it to his lab, he'll provide the party with a few potions that give powerful buffs that will make life alot easier. From here, you can move on to the main room of the house. This room is guarded by White Castle ÂGuards, which are an extremely dangerous enemy! Upon death, these enemies explode and deal a huge amount of damage to nearby players.



In the main room, you'll see that in order to access the final boss, you need two key items. These items are in different locations of the Manor, with the first being accessed by heading towards the Dining Hall. Once in the Dining hall, clear it out of enemies.



As the final Puppet Maid drops, a drunkard will come barreling into the room - completely destroying the doors leading to the first key! Kill the drunkard, and move into the room he came out of.



Once inside the room, you'll find that there's a box you have to push over to the nearby wall. Interact with the box until it's in position, then climb up onto the ledge above. Congratulations, you've found the first key!



Jump back down, and head back the way you came. Go North, and into the Observatory. Inside, you'll find a tree. Talk to the tree to aquire the key to open the door to the Gallery.



With key in hand, head to the Reception room. Your first boss fight awaits!



This boss has a wide variety of devastating attacks, but a quick player can get out of the way in time to avoid damage. Watch out for environmental effects such as explosions and lightning, and you should make it out alive. But seriously, stay out of the explosions.



After slaying the Dark Harbinger, continue on towards the Library. Inside the library is a book, which you must speak with to activate. This will spawn a huge demonic book, but that's not the hard part of this room. Once the book dies, a vast number of symbols will appear on the ground. Synchronize the three special symbols for long enough, and a secret door will open that contains another key you need to gain access to the final part of the puzzle.



Take the key you just picked up, and head to the Gallery. Once inside, you'll see a set of menacing looking statues. To get the final key to access the end boss, you must activate each of the statues in turn. Prepare yourself for a slugfest, this fight will take awhile!



With the final key in your posession, you can now take on the boss of the instance - Lord Okula! Open the final lock, and make sure everyone is ready for a difficult battle.



Okula will immediatly attack once you're close enough, so get ready to stay mobile! This whole fight is about avoiding his deathblows, which come in the form of huge glowing rings on the ground. Stay in a ring for too long, and you'll be killed instantly!



Okula will periodically transform into a huge bat, and spawn four portals nearby. These portals will begin endlessly pouring demonic bats onto the battlefield, so pour all of the AoE firepower you have onto the horde to keep it at bay. Okula will eventually transform back into his regular state.



Avoid Okulas deathblows, the environmental hazzards, and his sweeping AoE attacks, and Okula will eventually drop. Loot your rewards, and then prepare to loot the treasury! You may have noticed by now that you've been gaining Golden Keys throughout the dungeon. Well now it's time to use them!



Rewards from these chests range from experience granting items, to bags of coins worth 60,000 or more! You can even get the rare Anubis' Judgment treasure item! After you've finished looting the chests, you are officially done with the Shadow Manor!

Look forward to this exciting new dungeon in the November BoI version 1.8 update!
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