By Larry Everett

Tamriel Infinium ESO's rationale for roleplay

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After reading the roleplay-oriented AMA that released Monday on the official Elder Scrolls Online website, I resigned myself to the fact that I’m never again going to get to play an MMO with chat bubbles. I will miss you, my lovely communicative vesicle. I shall remember fondly the times you allowed me to easily distinguish between those who spoke right next to me and those who sat halfway across a tavern. Apparently, you are now a dated device that no longer holds importance to designers looking to make a game that revolves around player-to-player communication…

I know that chat bubbles are not the only important device in the roleplayer arsenal of storytelling tools, but that doesn’t mean that I don’t find the irony humorous. And I am extraordinarily happy that developers took the time to answer some very important roleplay-related questions. As someone who happens to be very interested in the ability to roleplay effectively, I’d like to take a few moments to discuss the answers the developers gave. And surprisingly the discussion we had last week about the ESO community-building tools fits in quite well with the theme on the whole.

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Tamriel Infinium: The Elder Scrolls Online’s rationale for roleplay originally appeared on Massively on Fri, 02 Aug 2013 09:00:00 EST. Please see our terms for use of feeds.

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    Source: Massively Joystiq News

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