Not every game is well suited to prophecies. Star Trek Online doesn’t lend itself to vague pronouncements regarding the future, for example. Other games, such as The Secret World, seem to sustain themselves almost entirely upon prophetic vagueness, whether that’s regarding mystical secrets or your bank statement for the month. And in a world filled with prophecy, it’s tempting to have characters start joining in on the fun and prognosticate the future themselves. It works in books, movies, and games, after all.
Of course, the thing is that a book, movie, or game is written before the fact. You can easily write a prophecy that lines up perfectly with something far down the road because you know what happens far down the road. Roleplaying, on the other hand, is not happening with a script, which means that your guesses about the future feel less like prophecy and more like someone randomly stabbing in the dark and hoping to hit something. (So more like actual prognostication.)
So how do you make prophecies that don’t fall apart when life happens? Here are some tips, naturally.
Continue reading Storyboard: Prophetic
Storyboard: Prophetic originally appeared on Massively on Fri, 02 Aug 2013 19:00:00 EST. Please see our terms for use of feeds.
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Source: Massively Joystiq News
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