In the latest Guild Wars 2 Blog, Lead Game Designer Eric Flannum gives the answer that we both love and hate to hear when asking when Guild Wars 2 will finally arrive: “When it’s ready.” But Flannum goes one step further and fleshes out exactly what that means to him, to ArenaNet and to the Guild Wars 2 development team. It’s a fair representation and one that fans of the game, much as we wish otherwise, should read.
Everything that I've said here also ties into how often we are able to release information. We don't hold things back according to some sinister master schedule, to intentionally tease our fans, or for any of the other malicious purposes that I've seen bandied about on various forums.
We try to release information when we feel like it's ready and in a way that's going to satisfy the people waiting for it. If we did anything else it would just result in a lot of speculative features and gameplay elements being talked about, many of which would either never make it into the final game or would be very different when they did eventually make it in.
Read more here.
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